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linux/flutter/ephemeral/flutter_linux/fl_pixel_buffer_texture.h
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115
linux/flutter/ephemeral/flutter_linux/fl_pixel_buffer_texture.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_LINUX_PUBLIC_FLUTTER_LINUX_FL_PIXEL_BUFFER_TEXTURE_H_
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#define FLUTTER_SHELL_PLATFORM_LINUX_PUBLIC_FLUTTER_LINUX_FL_PIXEL_BUFFER_TEXTURE_H_
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#if !defined(__FLUTTER_LINUX_INSIDE__) && !defined(FLUTTER_LINUX_COMPILATION)
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#error "Only <flutter_linux/flutter_linux.h> can be included directly."
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#endif
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#include <gmodule.h>
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#include "fl_texture.h"
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G_BEGIN_DECLS
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G_MODULE_EXPORT
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G_DECLARE_DERIVABLE_TYPE(FlPixelBufferTexture,
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fl_pixel_buffer_texture,
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FL,
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PIXEL_BUFFER_TEXTURE,
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GObject)
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/**
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* FlPixelBufferTexture:
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*
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* #FlPixelBufferTexture represents an OpenGL texture generated from a pixel
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* buffer.
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*
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* The following example shows how to implement an #FlPixelBufferTexture.
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* ![<!-- language="C" -->
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* struct _MyTexture {
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* FlPixelBufferTexture parent_instance;
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*
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* uint8_t *buffer; // your pixel buffer.
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* }
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*
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* G_DEFINE_TYPE(MyTexture,
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* my_texture,
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* fl_pixel_buffer_texture_get_type ())
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*
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* static gboolean
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* my_texture_copy_pixels (FlPixelBufferTexture* texture,
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* const uint8_t** out_buffer,
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* uint32_t* width,
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* uint32_t* height,
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* GError** error) {
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* // This method is called on Render Thread. Be careful with your
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* // cross-thread operation.
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*
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* // @width and @height are initially stored the canvas size in Flutter.
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*
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* // You must prepare your pixel buffer in RGBA format.
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* // So you may do some format conversion first if your original pixel
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* // buffer is not in RGBA format.
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* manage_your_pixel_buffer_here ();
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*
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* if (your_operations_are_successfully_finished) {
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* // Directly return pointer to your pixel buffer here.
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* // Flutter takes content of your pixel buffer after this function
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* // is finished. So you must make the buffer live long enough until
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* // next tick of Render Thread.
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* // If it is hard to manage lifetime of your pixel buffer, you should
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* // take look into #FlTextureGL.
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*
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* *out_buffer = buffer;
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* *width = real_width_of_buffer;
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* *height = real_height_of_buffer;
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* return TRUE;
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* } else {
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* // set @error to report failure.
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* return FALSE;
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* }
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* }
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*
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* static void my_texture_class_init(MyTextureClass* klass) {
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* FL_PIXEL_BUFFER_TEXTURE_CLASS(klass)->copy_pixels =
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* my_texture_copy_pixels;
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* }
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*
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* static void my_texture_init(MyTexture* self) {}
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* ]|
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*/
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struct _FlPixelBufferTextureClass {
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GObjectClass parent_class;
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/**
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* FlPixelBufferTexture::copy_pixels:
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* @texture: an #FlPixelBufferTexture.
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* @buffer: (out): pixel data.
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* @width: (inout): width of the texture in pixels.
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* @height: (inout): height of the texture in pixels.
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* @error: (allow-none): #GError location to store the error occurring, or
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* %NULL to ignore.
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*
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* Retrieve pixel buffer in RGBA format.
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*
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* As this method is usually invoked from the render thread, you must
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* take care of proper synchronization. It also needs to be ensured that
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* the returned buffer is not released prior to unregistering this texture.
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*
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* Returns: %TRUE on success.
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*/
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gboolean (*copy_pixels)(FlPixelBufferTexture* texture,
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const uint8_t** buffer,
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uint32_t* width,
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uint32_t* height,
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GError** error);
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};
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G_END_DECLS
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#endif // FLUTTER_SHELL_PLATFORM_LINUX_PUBLIC_FLUTTER_LINUX_FL_PIXEL_BUFFER_TEXTURE_H_
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